AI Insights · Timothy · April 2021
Q1 2021 Hack and Slash App Performance in Europe on Android
Exploring the Q1 2021 performance of top Hack and Slash games on Android in Europe, this Sensor Tower analysis provides a snapshot of downloads, revenue, and user engagement.
Performance of Top Hack and Slash Games in Europe: Q1 2021 Insights
The first quarter of 2021 has shown varying performance trends among the top Hack and Slash applications on the Android platform in Europe. Data from Sensor Tower gives us a closer look at how these games fared in terms of downloads, revenue, and weekly active users.
Honkai Impact 3rd - Part 2
Published by miHoYo Limited, this title saw a significant revenue peak in mid-March, reaching nearly $200K, after starting the quarter around $62K. Downloads increased in January, with a notable high of over 37K in the last week. Weekly active users also peaked in March, hitting close to 180K from a starting point of approximately 140K.
MARVEL Future Fight
Netmarble's offering maintained a fairly stable revenue through the quarter, with a spike to over $80K in the second week of January. The game experienced a gradual increase in downloads throughout the quarter, peaking at nearly 15K in the last week. Active users showed a slight rising trend, ending the quarter around 366K from an initial 395K.
Legacy of Discord-FuriousWings
Yoozoo's game experienced a decrease in revenue from $81K at the end of December to around $46K by late March. Downloads showed a significant surge at the end of February, jumping to over 2.5K. The weekly active users saw an increase in late March, reaching 2.95K from a low of 314 in mid-February.
Darkness Rises
NEXON Company's game had a relatively steady revenue throughout the quarter, ending at around $17K. Downloads saw a decline from 20K at the beginning of the quarter to nearly 12K by the end of March. The weekly active users decreased over the period, ending at approximately 96K from a starting point of 131K.
BLEACH Mobile 3D
Koramgame's app showed variability in revenue, with a high of over $22K in early February. Downloads remained fairly consistent, averaging around 2K per week. Active users saw a slight decline, ending the quarter at around 6.4K from an initial 7.1K.
For more detailed insights and in-depth analysis on the performance of these and other applications, visit Sensor Tower. The data provided offers a valuable perspective on the trends and user engagement within the Hack and Slash category on the Android platform in Europe.